/*
* Lampe.h
*/
#ifndef LAMPE_H_
#define LAMPE_H_
class Lampe {
protected:
int position;
public:
Lampe(int p);
void allumer();
void eteindre();
void setValeur(int v);
};
#endif /* LAMPE_H_ */
/*
* Lampe.cpp
*/
#include "Lampe.h"
#include "Arduino.h"
Lampe::Lampe(int p) {
// TODO Auto-generated constructor stub
position=p;
pinMode(position,OUTPUT);
}
void Lampe::allumer()
{
setValeur(100);
}
void Lampe::eteindre()
{
setValeur(0);
}
void Lampe::setValeur(int v)
{
if (v==0) digitalWrite(position,0);
else digitalWrite(position,1);
}
// Bouton.cpp
#include "Bouton.h"
#include "Arduino.h"
Bouton::Bouton(int p, bool ispullup)
{
position = p;
isPullUp = ispullup;
pinMode(position,INPUT);
}
bool Bouton::lireValeur(){
if(this->isPullUp==1){
return !digitalRead(this->position);
}
else{
return digitalRead(this->position);
}
}
//fichier ino
#include "Arduino.h"
#include "LampeVariable.h"
LampeVariable lv(9);
void setup()
{
}
void loop()
{
for (int i=0;i<100;i=i+10)
{
lv.setValeur(i);
delay(100);
}
}
// LampeVariable.cpp
#include "LampeVariable.h"
#include "Arduino.h"
LampeVariable::LampeVariable(int p) : Lampe(p) {
}
void LampeVariable::setValeur(int v)
{
analogWrite(position,v);
}
/*
* LampeVariable.h
*/
#ifndef LAMPEVARIABLE_H_
#define LAMPEVARIABLE_H_
#include "Lampe.h"
class LampeVariable: public Lampe {
public:
LampeVariable(int p);
void setValeur(int val);
};
#endif /* LAMPEVARIABLE_H_ */